In the body, …

function writeFlash() {        // Jason M. Batchelor        // mori57@mac.com        // Determine what client we're using...        NS4=(document.layers);                // The only reason we have to do this based on client-type, is        because IE does not        // support the use of the onResize event when there is an ActiveX        control on a page.        // If you want IE to automatically reload on a resize, you'll have        to set up a        // frameset like the one that this is contained within.        if (NS4) onresize = location.reload();                // If it's Netscape, use innerWidth, if IE,        document.body.clientWidth, to ascertain        // the amount of screen space you have available.Do the same to        retrieve the height        // of the page.        var winWid = (NS4) ? innerWidth : document.body.clientWidth;        // -25 takes into account scrollbars. Take this out if you don't        have to worry about        // scrollbars on your page.        winWid = winWid - 25;        var winHgt = (NS4) ? innerHeight : document.body.clientHeight;        winHgt = winHgt;                // Create a string that contains the <OBJECT> and        <EMBED> code for your Flash movie.        // I've omitted the CODEBASE and PLUGINPAGE attributes, as you can        get the latest attributes        // when you first generate your <object> and <embed>        code from within Flash.        var imStr = "<OBJECT        classid='clsid:D27CDB6E-AE6D-11cf-96B8-444553540000'"        + " WIDTH='" + winWid + "' HEIGHT='" + winHgt +        "' align='left'>"        + " <PARAM NAME=movie VALUE='resizex.swf?scaleX=" +        winWid + "&scaleY=" + winHgt + "'>"        + " <PARAM NAME=quality VALUE=high>"        + " <PARAM NAME=bgcolor VALUE=#FFFFFF>"        + " <param name='SCALE' value='exactfit'>"        + " <EMBED src='resizex.swf?scaleX=" + winWid +        "&scaleY=" + winHgt + "'"        + " quality=high bgcolor=#FFFFFF WIDTH='" + winWid +        "'"        + " HEIGHT='" + winHgt + "'        TYPE='application/x-shockwave-flash'"        + " align='left' scale='exactfit'>"        + " </EMBED> "        + " </OBJECT>";                // Now, with all the above plugged in, tell Javascript to write out        the plugin code.        document.write(imStr);}writeFlash(); // Call the routine, above.

In the movie clip (flash), …

onClipEvent(load){        var winWid = _root.scaleX;        var winHgt = _root.scaleY;        var origWid = this._width; // These are only included to show the difference,        var origHgt = this._height; // and should not be needed in most cases.        with(this){                _xscale = winWid != 100 ? Math.round((_root._width/winWid) * 100) : 100;                _yscale = winHgt != 100 ? Math.round((_root._height/winHgt) * 100) : 100;        }

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